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1. Oneiros / Scimi role rework - in Player Features and Ideas Discussion [original thread]
Lyra Gerie wrote: I think the T3 sub systems cover the small gang repair pretty well, even if it didn't a T2 logi frig might give you what you're looking for. T3 destro are awesome, yes ;) Guardian and Basi are like Chrome, Scimi are like...
- by Pantorus Necraliss - at 2016.07.16 22:34:02
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2. Oneiros / Scimi role rework - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: I'm pretty sure they are not designed to be solo logi for small gang as much as they are designed to work without cap feed support. Well I'm not sure about it, Guardian and Basi can remote with 4 T2 large rep with no p...
- by Pantorus Necraliss - at 2016.07.16 22:30:29
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3. Oneiros / Scimi role rework - in Player Features and Ideas Discussion [original thread]
Hi guys, Scimi and Onei are supposed to fly, most part of the time, as the single remote of a small gang. One of the best tactic is to fly around the action, avoiding to be tackle to stay alive. Scimi do it pretty fine, mainly due to his agilit...
- by Pantorus Necraliss - at 2016.07.16 20:58:05
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4. Citadel usefull public informations - in Player Features and Ideas Discussion [original thread]
Hi guys, Citadels look great but actually there is a lack of information that we should have access to without docking. I mean when you do a 'Show info' on a citadel we should have 2 more tabs : - access restrictions, and active services read...
- by Pantorus Necraliss - at 2016.05.09 18:30:40
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5. Add drone control range to fitting window - in Player Features and Ideas Discussion [original thread]
+100
- by Pantorus Necraliss - at 2014.09.23 14:52:00
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6. POS module : clone bay - in Player Features and Ideas Discussion [original thread]
bump
- by Pantorus Necraliss - at 2014.06.24 12:02:00
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7. All the small things : probbing - in Player Features and Ideas Discussion [original thread]
bump
- by Pantorus Necraliss - at 2014.06.24 12:01:00
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8. All the small things : probbing - in Player Features and Ideas Discussion [original thread]
. Should it be possible to add 2 buttons in the probe scanner windows, in order to use them to increase / decrease the probes range.
- by Pantorus Necraliss - at 2014.06.23 20:04:00
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9. POS module : clone bay - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: You can't go YOLO style since you just came back to life. Ok ok, no YOLO style... ... .... ....... LEROOOOOOOOOY ! ! !
- by Pantorus Necraliss - at 2014.06.23 19:52:00
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10. POS module : clone bay - in Player Features and Ideas Discussion [original thread]
I've set the module requirements high cause I think its an important strategic gameplay. It allow you have a second chance. Will you run to save our ass, will you go back to battle yolo style or will you take time to set a new strategy ?
- by Pantorus Necraliss - at 2014.06.23 16:30:00
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11. Mass stuff selling : making it easy - in Player Features and Ideas Discussion [original thread]
Hi Sometime I'm missionning and I bring all the loot to sell in trade hub. Each time I have 300+ items to sold one by one... Clic-fest It should be veeeery cool if we could be able to select all that we want to sell, right clic and select a '...
- by Pantorus Necraliss - at 2014.06.23 16:11:00
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12. POS module : clone bay - in Player Features and Ideas Discussion [original thread]
The second problem come with the 20h timer betwen 2 clone activation. The best way to solve this is to allow player to set a main clone, who will be activate after death, and a second one (have to be a npc station) who'll be activate if main clon...
- by Pantorus Necraliss - at 2014.06.23 11:51:00
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13. POS module : clone bay - in Player Features and Ideas Discussion [original thread]
Was thinking about a solution to be able to sell frozen corps on market. As they are all unique, they need to be altered. Players should be able to make frozen corpse regress to a basic matrix used to generate pod pilote clones. In all station...
- by Pantorus Necraliss - at 2014.06.23 11:11:00
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14. POS module : clone bay - in Player Features and Ideas Discussion [original thread]
NPC don't control player owned structure, so using drugs inside your pos is not a problem For the provision there is always a way to move illegale stuff in high sec
- by Pantorus Necraliss - at 2014.06.23 09:19:00
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15. POS module : clone bay - in Player Features and Ideas Discussion [original thread]
I propose this new pos module to allow clone use in all different spaces. Powergrid : 160.000 MW CPU : 600 tf Capacity : 50 000 m3 Volume : 6 000 m3 Limited to 20 slots (20 different users) There will have 20h00 timer betwin 2 clone activation,...
- by Pantorus Necraliss - at 2014.06.23 09:12:00
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16. [Kronos] The Prospect - in Test Server Feedback [original thread]
Hi, - this ship bellow to the Resource Processing skill tree and not the Production skill tree, so as requirement Industry Lev 5 need to be change for Mining Lev 5 - as T2 ship 3 rig slot is too much, perfer 2 slot - not sure about drones, 2 T2...
- by Pantorus Necraliss - at 2014.05.20 08:59:00
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17. Project Legion Forum - in DUST 514 Information Portal [original thread]
You can take a look there : https://forums.dust514.com/default.aspx?g=topics&f=1732 Problem ? Need a Playstation account to post and participate
- by Pantorus Necraliss - at 2014.05.08 11:16:00
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18. Add 'Reinforced Metal Scraps' in market - in Player Features and Ideas Discussion [original thread]
Trading and indirect ore compression Also metal scraps are available on market, why Reinforced ones shouldn't ?
- by Pantorus Necraliss - at 2014.05.07 13:32:00
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19. Add 'Reinforced Metal Scraps' in market - in Player Features and Ideas Discussion [original thread]
little up for devs ^^
- by Pantorus Necraliss - at 2014.05.07 12:47:00
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20. Add 'Reinforced Metal Scraps' in market - in Player Features and Ideas Discussion [original thread]
As title said, its missing
- by Pantorus Necraliss - at 2014.05.07 08:30:00
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